Updated Rules for 5e Mass Combat

A while back I posted my Lord of Hosts Battlesystem, which provides a straightforward way to scale up the D&D 5e experience to a full mass combat scenario. Recently I created some art for it and got it formatted into a pdf, which you can find over at The DMs Guild. The price is set to be pay-what-you-want, so there’s no reason not to go check them out!

While the standard combat rules of Dungeons & Dragons can handle fights of up to a few dozen, they struggle to adequately handle true mass combat.

The Lord of Hosts Battlesystem builds on the standard combat rules to model larger scale battles, from dozens to hundreds to thousands, while still enabling individual adventurers to lead an army’s charge against an enemy regiment, rally dispirited soldiers to rejoin the fray, or defeat powerful enemy creatures.

Most mass combat rules operate by creating a separate game system that sits on top of the standard 5e mechanics and often only work on a narrow scale, BUT NOT THIS ONE! The Lord of Hosts Battlesystem can upscale your combat without making it feel like you’ve suddenly started playing an entirely different game, AND IT CAN DO IT TO ANY SCALE! 

These easy-to-run and easy-to-learn rules help your PCs turn the tide of battle by offering them a small handful of bonus action options, all covered on a single page that makes a simple reference at the table. The rest of the Battlesystem runs on a simple base mechanic and a new use for the DMG’s guidance for Theater of the Mind fights to add considerations for the full range of character and creature abilities. So let your armies clash with The Lord of Hosts Battlesystem!

Check out the preview below:

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