In 2023 I’m diving into the #dungeon23 design challenge, a challenge to do just a bit of game design each day of the year and have a huge body of work at the end of the year. Since I’m exploring West Marches-style design lately, I’m going to take this challenge in a West Marches direction and I’m calling it #marches23.
Each week of the year I’ll focus on designing 1 region. Regions are complex areas with a lot of design bits, kind of like a group of thematically connected rooms in a dungeon. Each day I’ll work on designing a small part of the region I’m working on. I’ll start a new region every Sunday and will post the finished region here on my blog each Saturday. Daily updates will be posted on Mastodon (https://dice.camp/@TheDMPastor)
Design Days (in no particular order)
- Basic map, environment
- Entrance, defining features, landmarks, and/or modifier – first thing(s) you notice on entering
- Hazard or dungeon
- Primary inhabitants
- Legendary “boss” monster and their lair
- Secret loot or lore
- Random encounter chart
The Marches of Rodinia
Here’s the overall map that I will be filling in with 52 regions over the course of 2023.
We’ll set out from the town of Bastion to see what we can see.