Announcing the Holy Rollers Dungeon Masters!

Holy Rollers: Blest Marches 2023 DMs

Our Dungeon Master team is assembled! Meet the DMs for Holy Rollers: Blest Marches, and don’t forget to register for this one-of-a-kind retreat experience. Earlybird pricing ends on October 31st!

The Dungeon Master Pastor – Rev. Rory Philstrom, Retreat Leader

This will be Rory’s third D&D retreat as Retreat Leader. He currently serves as Lead Pastor of Christ the King Lutheran Church in Bloomington, MN, where he has founded a D&D Youth Group and developed a process for using the roleplaying game genre as a tool for Biblical learning and exploration. He’s also produced a resource called Biblical Verbal Components, which matches a unique Bible verse to each official spell in Dungeons & Dragons 5e (available on the DMs Guild). During the social unrest following the murder of George Floyd, Rory served as part of the Interfaith Movement Chaplain Corps, providing spiritual care at marches, protests, and relief efforts around the Twin Cities.

Outside of pastoring and dungeon mastering, Rory has been an SMA speaker both nationally and internationally, talking about life with his son, who was diagnosed at birth with Spinal Muscular Atrophy.

The Geekpreacher – Rev. Derek White

Derek, aka The Geekpreacher, leads a clergy cohort group titled D&D and Discipleship showing clergy (and others) in the East Ohio Conference United Methodist Church how to use a tabletop roleplaying game like D&D as a discipleship tool. As The Geekpreacher, he has spoken at and moderated panels on Faith & Gaming at various conventions. He has also led ecumenical worship services at GenCon, Origins, and serves annually as the official chaplain for Gary Con, a gaming convention in Lake Geneva, WI that honors the life of D&D co-creator, Gary Gygax.

When he’s not pastoring and chaplaining, Derek is busy making documentaries. He’s been involved in the production of multiple documentaries, the latest entitled The Satanic Panic and the Religious Battle for the Imagination which won the Best Gamer Film award at GenCon 2022.

Rev. Ben Loven

This will be Ben’s third D&D Retreat, and second as a DM. He currently serves as Senior Pastor of Our Savior’s Lutheran Church in Rochester, MN. Pastor Ben loves to help God’s people imaginatively live into the mission that God gives through baptism. He moonlights as a Dungeon Master for pastors and their spouses, as well as members of his congregation.

Matt Spring

Matt co-founded Four Humors Theater in 2005, a local and touring theater company that creates original works. In 2012 he also helped co-found the Twin Cities Horror Festival, now an annual event. Since 2014 Matt has been working as a writer and consultant with Augsburg Fortress publishing house, creating materials for church youth education. When he’s not doing that, he’s parenting his two young kids and working gigs as a professional DM.

Announcing the Holy Rollers Retreat!

Back in the beforetimes (2018 & 2019) a bunch of clergy and other faith leaders got together to play D&D and learn from one another about the intersections between role playing games, faith, and ministry. We called it “Pastors & Dragons”. I am beyond excited to announce the return of this retreat under the new name “Holy Rollers“!

Holy Rollers: Blest Marches – Jan 31-Feb 3, 2023 @ ARC Retreat Center. Register now for early bird prices! Includes meals, lodging, and materials for 3 days and nights of learning, gaming, and rest.

In the midst of this coming winter, clergy and people of faith will join together for an epic 3 days and nights learning, resting, and playing Dungeons & Dragons. With a mix of gaming, learning, and rest, this retreat will allow you to explore the connections between life, faith, and the world’s greatest roleplaying game.

Holy Rollers: Blest Marches will explore emergent gameplay through a West Marches style experience. Interspersed with the gaming will be time to learn and discuss the role of faith in our world and emergent ways of being church today.

The 2023 Holy Rollers Retreat will be held Jan 31 – Feb 3rd at the ARC Retreat Community, about an hour north of the Twin Cities. In a homelike atmosphere, ARC offers 90 acres of pristine wetlands and woodlands within a majestic white pine forest. Trails are available for walking, skiing, and snowshoeing, as is a labyrinth for walking meditation.

ROLL INITIATIVE!

Each day will afford hours of Dungeons & Dragons play, with daily game sessions run by four seasoned DMs. The whole experience will be that of a collective West Marches campaign. This unique campaign structure will have some distinctive characteristics.

  • Play sessions, their frequency, and their length, will be determined individually by each party, within the time constraints of the retreat.
  • Players will form parties out of a player pool of up to 20 players.
  • The plot(s) will develop through emergent gameplay. That is, the players will decide where to go and what to do, venturing out to explore a vast and dangerous expanse of uncharted wilderness.

The West Marches were first devised by Ben Robbins around 2000 in a now-famous series of blog posts. Since then, there have been thousands of West Marches games run based off of Robbins’ original idea. The structure of our gaming will also be guided by Izirion’s Enchiridion of the West Marches, which further expounds and develops this unique style of gameplay.

GAIN EXPERIENCE.

Within each day, opportunities will be offered to go dig deeper into the role of the church in the gaming community (both the good and bad), as well as exploring emergent ways that people of faith are forming themselves for the work of God today. A highlight will be a screening of the GenCon-award-winning documentary The Satanic Panic and the Religious Battle for the Imagination and follow up conversation with the featured Pastor Derek White, aka The Geek Preacher.

TAKE A LONG REST.

The ARC Retreat Community offers a quiet place to slow down the pace of life, restore balance, and grow on your spiritual journey. Enjoy healthy and delicious meals prepared and served from the ARC kitchen. Cozy up by the fireplace or strap on snowshoes and explore the 90 acres of pristine wetlands and woodlands within a majestic white pine forest, located in Stanchfield, MN, about an hour north of the MSP Airport.

Retreat participants will have their choice of lodging.

Single or Double Room in the Lodge

  • 11 single rooms and 3 double rooms available
  • Guest rooms are private with shared bathrooms
  • Linens and towels are provided
  • Close to the action, most retreat activities will happen throughout the many spaces of the Lodge

The Hermitage:

  • a single-person dwelling in the woods
  • a bright, lofty room with a kitchenette and screened-in porch.
  • ideal for those desiring more solitude.
  • bay window faces through the trees toward Little Stanchfield Lake, which is visible in the winter.
  • heat and electricity
  • water is provided in jugs
  • Nearby outhouse, with showers and bathrooms in the Lodge also available for “hermit” use
Registration Costs: Double – $535/$585, Single or Hermit – $655/$715, Airport transportation $50

Register by October 31st for Early Bird rates!

Registration closes January 15th, or when we reach capacity.

The Holy Rollers Retreat affirms the sacredness of people of all sexual orientations, gender identities, and gender expressions. We affirm the sacredness of all those who have experienced exclusion because of race, ability, age, or culture. We affirm the sacredness of those who wrestle with addiction, physical or mental health, imprisonment, socio-economic circumstances, or anything that too often divides us. The leaders and DMs of the Holy Rollers Retreat are committed to welcoming and celebrating all people, and strive to make antiracist choices and work toward racial equity in all areas of our lives. All people, inclusive of age, race, gender identity, gender expression, sexual orientation, family structure, ability or disability, are invited into the sacred space of this retreat not only as players and learners but also as storytellers, leaders, and people with vast experiences to share. 

PASTORS Can Play D&D! (Part 2)

There are some folks out there who say that you can’t be both a Christian and a player of role-playing games like Dungeons & Dragons, or even enjoy the fantasy genre of entertainment. The basic argument is that D&D (and fantasy in general) is more than a game, but rather a real and dangerous meddling with occult beings.

Even though I really don’t agree with them, I took those concerns for face value in my previous post. I showed that Christ has the power to free us from our fear of demons (frees us from our fear of everything, really). I also reminded folks that D&D IS A HARMLESS GAME!

Now I want to take up the second concern that I raised. What is my responsibility as a pastor to my church members? As their pastor and teacher in the Christian faith, should I play D&D knowing that there might be some who look askance at this fantastic hobby? Or should I give up my Dungeon Mastering for the sake of those who feel that faith and fantasy ought not mix?

Let’s go back to the example I used last time, Paul’s advice on eating unclean food and food that has been offered to idols. Paul’s letters to the Corinthians and the Romans both caution against eating this food publicly. He says, “Do not, for the sake of food, destroy the work of God. Everything is indeed clean, but it is wrong for you to make others fall by what you eat.”♠ In Corinthians he says, “Therefore, if food is a cause of their falling, I will never eat meat, so that I may not cause one of them to fall.”♣ In this sense, playing D&D is not worth offending potentially weak members of my congregation and causing them to stumble in their faith.

One might be tempted at this point to say that role-playing games and the like should be politely denied. Even Luther appears to agree that I should restrict my freedom for the sake of the weak, saying, “If you wish to use your freedom, do so in secret.”♥ Blogging about playing Dungeons & Dragons (and talking about it on podcasts) is hardly done in secret.

I can’t rest here though, for Luther also says something I understand to say that our freedom ought to be embraced and D&D should be played. In describing the plight of the weak in faith, Luther discusses the cause of their weakness. “It is not by their fault that they are weak, but by that of their pastors who have taken them captive with the snares of their traditions and have wickedly used these traditions as rods with which to beat them. They should have been delivered from these pastors by the teachings of faith and freedom.”♦

I worry that by only playing in secret, or by not playing at all, I would become one of these pastors who teaches the snares of tradition rather than faith and freedom. Sound teachers of the freedom of faith are needed. Scriptures also say, “There are also many rebellious people… they must be silenced, since they are upsetting whole families by teaching for sordid gain what it is not right to teach…. For this reason rebuke them sharply, so that they may become sound in the faith…. To the pure all things are pure, but to the corrupt and unbelieving nothing is pure. Their very minds and consciences are corrupted.”◊

It seems that the best pastoral option for me in this situation is to play D&D and use it as an opportunity to embolden the weaker members of my congregation and others in the Christian fold with a teaching of faith and freedom. In fact, if I glean anything from what Luther or Titus say about the responsibility of pastors and faith leaders, it’s that we absolutely should embrace this freedom and do so publicly! In this way I am able to both care for those with a weaker faith and also withstand any potentially stubborn members of my congregation who do not yet grasp the powers of faith and cling to the law and their own works.

 

What I hope for, more than anything, is that someone who is questioning might find my words here. What I hope for is that there would be more voices in the world that are talking and telling about how Christian faith and our daily life can and do mix. What I hope for is that someone who wants to play D&D, but has a religious or moral “authority” tell them they can’t or they shan’t, might find these words and find in them a sound argument for why a Christian can be a more faithful Christian by embracing role-playing games as the spiritually harmless fun that they are.

Now, I am convinced that not only are the reasons not to play D&D spiritually weak and theologically bankrupt, but also that THERE ARE A PLETHORA OF REASONS TO PLAY this amazing game. I believe it can enhance my participation in God’s mission in the world, help me a better Christian and a better pastor, and just teach me to be a better human being. But more on that… next time!


♠ Romans 14:20.

♣ 1 Corinthians 8:13.

♥ Martin Luther, Three Treatises, trans. Charles M. Jacobs (Philadelphia: Fortress Press, 1970), 313.

♦ Luther, 312.

◊ Titus 1:10-15.

Christians CAN Play D&D! (Part 1)

Jack Chick famously threw down the gauntlet in the fight between “Christianity” and Dungeons & Dragons with his cartoon tract Dark Dungeons.♣ Ever since, there has been a sometimes perceived and sometimes real cultural battle between people of faith and people of fantasy. Although in today’s world arguments like Chick’s are more lambasted than listened to, they still exist and still raise their ugly heads in far too many places. Even just yesterday, as I was sitting in the hospital lobby waiting to visit a parishioner, I found a stack of “Christian” pamphlets, including one that warned of the dangers of “Entertainment, Amusements, & Fun”.

The driving purpose of this entire blog is to provide a sound Christian witness for why such positions are spiritually weak and theologically bankrupt. It almost seems silly for me to write about something that seems so obvious. Why waste my time on debating such small and little listened to positions? But then I remember that stack of “Christian” pamphlets and I hear the voices of those who experience this conflict between faith and fantasy first-hand, perhaps through a religious leader or a parent, and I know that there needs to also be a voice of faith and reason to respond.

So, can a devout Christian play Dungeons & Dragons? What if that person is a pastor? The answer is OF COURSE! Dungeons & Dragons is a game after all, not a portal to the abyss nor a secret cult of devil-worship! But let’s break that obvious (at least to me) answer down, shall we?

Playing D&D as a pastor presents three different questions. First there is the question of whether, according to my Christian faith, it would be ontologically harmful for me to play D&D, or engage in fantasy role playing of any kind. Then there is the question of my responsibility as a pastor to my church members in this situation. Finally I must ask myself how playing or not playing D&D affects the efforts of my and my church’s mission to the world. In my view, the ideal response to the supposed “D&D problem” is one which must deliteralize role playing games, maintain pastoral integrity, and show how Dungeons & Dragons not only does not diminish my participation in God’s mission to the world but even has the potential to enhance it.

This post will be the first of three posts, addressing each of these three points in turn.

So what is Dungeons & Dragons from a Christian perspective? Would playing this game be ontologically harmful to me as a Christian, as Chick and others would like to suggest? Would I be worshipping an idol or engaging in some vile form of sorcery in the process?

The Apostle Paul deals with a very similar issue in 1 Corinthians 8. Paul writes about how a faithful Christian ought to treat food that has been offered to idols. This is food that was actually offered in sacrifice to pagan gods. And what does Paul say? Paul declares that eating food offered to idols is no offense against God or the Christian tradition. He writes, “Hence, as to the eating of food offered to idols, we know that ‘no idol in the world really exists,’ and that ‘there is no God but one.’”♥ Paul maintains the uniqueness and the universality of God, and encounters no ontological conflict in eating food offered to idols.

Paul knows that ‘no idol in the world really exists’. Food offered to pagan gods is offered to nothing but a harmless fantasy. It’s just food. In the same way, engaging in fantasy role playing games like D&D is equally harmless to our spirits. Although we might speak of Bahamut, Tiamat, sorcery, and portals to the abyss, we also know that ‘no idol in the world really exists’. It’s all make believe. There isn’t an actual portal to the abyss. There are no actual devils and demons. As much as the literalists might like to claim otherwise, anybody with unclouded eyes and unclogged ears can see that it’s nothing but harmless fantasy.

The ontological harmlessness of playing D&D and other games like it is supported by Martin Luther in his treatise “The Freedom of a Christian”. He writes, “First, with respect to kingship, every Christian is by faith so exalted above all things that, by virtue of a spiritual power, [he/she] is lord of all things without exception, so that nothing can do [him/her] any harm. As a matter of fact, all things are made subject to [him/her] and are compelled to serve [him/her] in obtaining salvation.”♠ In this proclamation Luther is saying that even the simple act of playing Dungeons & Dragons is compelled to serve the Christian in obtaining salvation. If D&D is played as an act of the faith of the Christian, knowing the act to be benign, then the faith of that Christian is increased as he/she discovers that indeed no personal spiritual harm has come to him/her.

I’ll leave you with this one final caveat. Let’s say a person with a literalistic faith, say Jack Chick, plays Dungeons & Dragons without this certainty of it being spiritually benign. If such a Christian plays D&D, then that Christian has sinned. Paul writes, “But those who have doubts are condemned if they eat, because they do not act from faith; for whatever does not proceed from faith is sin.”♦ Playing D&D is a work, it’s something we do. If Mr. Chick trusts in the defining characteristic of his works over and against the defining power of faith, then he has sinned. Faith must be what defines the true Christian. For it is only through faith that we come to the experience of God’s abundant grace.

So have faith. Delve your dungeons and defeat your dragons. The only thing you risk in doing so is having an amazing adventure.

Next up: Can a responsible pastor enjoy the RPG pastime? Spoiler: YES!


♣ If you really want to see the ridiculousness, go to http://www.chick.com/READING/TRACTS/0046/0046_01.ASP.

♥ 1 Corinthians 8:4

♠ Martin Luther, Three Treatises, trans. Charles M. Jacobs (Philadelphia: Fortress Press, 1970), 289.

♦ Romans 14:23

Panic & the Truth.

dragon doorLately my news feed has been lighting up with a number of stories about the 1980s Dungeons & Dragons satanic panic. Geek & SundryThe New York Timescopycat articles, they all point out the irony of the fear a great number of religious leaders and concerned parents had about the game.

It turns out Dungeons & Dragons isn’t an entry point into a satanic cult after all, but rather just a  collaborative game you can play with your friends. It turns out Dungeons & Dragons is pretty great after all, inspiring creative minds, teaching math & social skills, and all sorts of other wonderful boons.

And here’s the thing, I’m eating this up. Well… most of it. I mean, who doesn’t love calling out religious moralists? Even Jesus did it. (I’m looking at you Pharisees.) People’s cheap scapegoating of Dungeons & Dragons, and continued scapegoating of new forms of entertainment and technology, is shown for what it is in these articles: avoidance of the real issues at the heart of human life.

But there’s a part of the story that I’m not on board with. The narrative in these stories is about how the religious tried to fight the secular, but in the end was bested and made to look the fool. Faith is made out to be something foolish, Christian faith in particular. In the 80s the moralists’ argument was that Dungeons & Dragons was more serious than a game. Today, this Christian moralism has been shown to be foolish – so how can Christianity be taken seriously? D&D was once (and if you believe the commenters on some of these articles, is still) made out to be a playful front for sinister activity. The counter argument is that Christianity is a serious front for simple minds. “You’re a facade!” “No, you’re a facade!”

As both a Pastor and a Dungeon Master, I find myself in the gap between these arguments – unrepresented. I take both things for what they are. D&D is a fun, creativity inducing game. Following Jesus is a calling of ultimate significance and meaning. Is it possible for me to live in the truth of each thing? Put another way, can an authentic follower of Jesus engage and enjoy secular culture? Can pastors play D&D?

For me and the other pastors in my D&D campaigns, the answer is a resounding “YES!” This blog is about that answer, and all of the other interesting questions a person runs into on the way to that answer. It should be a curious adventure into the deep truth of human experience that lies behind the shallow facades of the everyday.

The most curious thing about this adventure is that its entrance stands at the crossroads where fighting dragons and following Jesus meet.