Here on the Dungeon Master Pastor website my tagline is that this is “Where following Jesus and fighting dragons meet.” Fighting dragons at the Dungeons and Dragons table helps people to learn that the challenges are possible to overcome, but following Jesus is what helps me know that that’s not just a fantasy. Following Jesus has taught me that the challenges in our life are real, and that they can be overcome through faith.
Four years ago when my son was born he was diagnosed on the newborn screening with a disease called spinal muscular atrophy. It’s a devastating disease, one that treatments were just coming out for and were still experimental. In some ways the treatments my son received still are experimental and it remains unknown how long they will work to keep this disease at bay. SMA is a disease that that takes lives and threatened to take the life of my son.
In addition to that, in recent years a close family member of mine became overwhelmed by the stress of life and developed a severe bipolar disorder. Over the last few years, they have been hospitalized half a dozen times, up for months at a time.
It has been an extremely challenging time in my family’s life, but through my faith I know that it is also possible to overcome these challenges and get through this hard stuff. Not only that, but faith gives me an understanding that circumstances like these are not judgment. They are not a reason to lose hope. Instead, faith gives me the very hope I need to persevere and not lose myself in the midst of all this.
My faith in Jesus has really carried me through and shown me that yes, the real life dragons – those like disease and mental illness – you can overcome them. You can face the challenges and come out on the other side with your spirit and soul intact. And not only can you face them and endure them, but you can discover immense beauty and joy in life at the same time.
I have a theology of joy and a love for play. Often in the seriousness of everything that faces us in life, we can lose sight of freedom, joy, and fun. But the joy of Jesus shows me that yes, there is a way to hold onto the seriousness of the world’s problems, but also to do that without forgetting that we are ultimately liberated and set free through Christ from ever being defined by them.
Back in the beforetimes (2018 & 2019) a bunch of clergy and other faith leaders got together to play D&D and learn from one another about the intersections between role playing games, faith, and ministry. We called it “Pastors & Dragons”. I am beyond excited to announce the return of this retreat under the new name “Holy Rollers“!
Holy Rollers: Blest Marches – Jan 31-Feb 3, 2023 @ ARC Retreat Center. Register now for early bird prices! Includes meals, lodging, and materials for 3 days and nights of learning, gaming, and rest.
In the midst of this coming winter, clergy and people of faith will join together for an epic 3 days and nights learning, resting, and playing Dungeons & Dragons. With a mix of gaming, learning, and rest, this retreat will allow you to explore the connections between life, faith, and the world’s greatest roleplaying game.
Holy Rollers: Blest Marches will explore emergent gameplay through a West Marches style experience. Interspersed with the gaming will be time to learn and discuss the role of faith in our world and emergent ways of being church today.
The 2023 Holy Rollers Retreat will be held Jan 31 – Feb 3rd at the ARC Retreat Community, about an hour north of the Twin Cities. In a homelike atmosphere, ARC offers 90 acres of pristine wetlands and woodlands within a majestic white pine forest. Trails are available for walking, skiing, and snowshoeing, as is a labyrinth for walking meditation.
ROLL INITIATIVE!
Each day will afford hours of Dungeons & Dragons play, with daily game sessions run by four seasoned DMs. The whole experience will be that of a collective West Marches campaign. This unique campaign structure will have some distinctive characteristics.
Play sessions, their frequency, and their length, will be determined individually by each party, within the time constraints of the retreat.
Players will form parties out of a player pool of up to 20 players.
The plot(s) will develop through emergent gameplay. That is, the players will decide where to go and what to do, venturing out to explore a vast and dangerous expanse of uncharted wilderness.
The West Marches were first devised by Ben Robbins around 2000 in a now-famous series of blog posts. Since then, there have been thousands of West Marches games run based off of Robbins’ original idea. The structure of our gaming will also be guided by Izirion’s Enchiridion of the West Marches, which further expounds and develops this unique style of gameplay.
GAIN EXPERIENCE.
Within each day, opportunities will be offered to go dig deeper into the role of the church in the gaming community (both the good and bad), as well as exploring emergent ways that people of faith are forming themselves for the work of God today. A highlight will be a screening of the GenCon-award-winning documentary The Satanic Panic and the Religious Battle for the Imagination and follow up conversation with the featured Pastor Derek White, aka The Geek Preacher.
TAKE A LONG REST.
The ARC Retreat Community offers a quiet place to slow down the pace of life, restore balance, and grow on your spiritual journey. Enjoy healthy and delicious meals prepared and served from the ARC kitchen. Cozy up by the fireplace or strap on snowshoes and explore the 90 acres of pristine wetlands and woodlands within a majestic white pine forest, located in Stanchfield, MN, about an hour north of the MSP Airport.
Some images of ARC
Retreat participants will have their choice of lodging.
The Holy Rollers Retreat affirms the sacredness of people of all sexual orientations, gender identities, and gender expressions. We affirm the sacredness of all those who have experienced exclusion because of race, ability, age, or culture. We affirm the sacredness of those who wrestle with addiction, physical or mental health, imprisonment, socio-economic circumstances, or anything that too often divides us. The leaders and DMs of the Holy Rollers Retreat are committed to welcoming and celebrating all people, and strive to make antiracist choices and work toward racial equity in all areas of our lives. All people, inclusive of age, race, gender identity, gender expression, sexual orientation, family structure, ability or disability, are invited into the sacred space of this retreat not only as players and learners but also as storytellers, leaders, and people with vast experiences to share.
In my last post I talked about Lasting Direction, Higher Purpose, Real Risk, Unexpected Reward. These four marks help to identify an epic life. (“The 4 Marks of an Epic Life”) As the “Dungeon Master Pastor” it should come as no surprise that I channel this into my life of faith.
For me, epic living is what following Jesus is all about. The life of a disciple has all four marks. Each one can be seen in the Bible in places where Jesus talks about what following him will be like.
Direction: The disciple’s lasting direction is the direction of the eternal Jesus.
Matthew 4:18 As he walked by the Sea of Galilee, he saw two brothers, Simon, who is called Peter, and Andrew his brother, casting a net into the sea—for they were fishermen. 19 And he said to them, “Follow me, and I will make you fish for people.” 20 Immediately they left their nets and followed him. 21 As he went from there, he saw two other brothers, James son of Zebedee and his brother John, in the boat with their father Zebedee, mending their nets, and he called them. 22 Immediately they left the boat and their father, and followed him.
Purpose: The disciple’s higher purpose is fulfill the great commission of Jesus.
Matthew 28:19 Go therefore and make disciples of all nations, baptizing them in the name of the Father and of the Son and of the Holy Spirit, 20 and teaching them to obey everything that I have commanded you.
Risk: The disciple, like Jesus, risks the real threat of the cross in following Jesus.
Matthew 16:24 Then Jesus told his disciples, “If any want to become my followers, let them deny themselves and take up their cross and follow me. 25 For those who want to save their life will lose it, and those who lose their life for my sake will find it.
Reward: The disciple, like Jesus, is rewarded a gift so unexpected it’s terrifying – resurrection from death.
Mark 16:6 But the young man said to them, “Do not be alarmed; you are looking for Jesus of Nazareth, who was crucified. He has been raised; he is not here. Look, there is the place they laid him. 7 But go, tell his disciples and Peter that he is going ahead of you to Galilee; there you will see him, just as he told you.” 8 So they went out and fled from the tomb, for terror and amazement had seized them; and they said nothing to anyone, for they were afraid.
I feel like these are the most basic of things in the Christian faith, and yet more often than not we Christians lead lives that could hardly be called “epic”. The promise of comfort and safety often seem to trump any the higher purpose of the Gospel. People live in predictable patterns taking predictable risks for predictable rewards.
Epic living comes from doing more than the predictable. It comes from truly following Jesus, striving to live the purposeful life of a disciple, risking safety and comfort, only to be surprised when the Kingdom of God suddenly shows up, as if out of nowhere.
One of the things I love about D&D is that it gives players an opportunity to be epic. Sometimes life can be mundane and meaningless, but epic life… that’s a horse of a different color. What’s different about life when it’s lived epically, you ask? Here are my 4 marks of an epic life:
1. Epic living has lasting direction. There is movement and progression. An epic life doesn’t stand still. I mean, imagine playing a role playing game where you just sat there. It’s not much fun is it? Furthermore, this direction is one that lasts. It’s possible to live a frantic life pulled in many directions, different every day, but that’s hardly epic. It’s more just plain exhausting.
2. Epic living has higher purpose. An epic life participates in something greater than itself. In Dungeons & Dragons player characters are often caught up quests and circumstances that go beyond themselves: slaying a nasty marauding dragon to save the town, restoring the worship of a lost God, fighting in a massive war to protect the homeland from an invading army.
3. Epic living has real risks. An epic life forgoes safety and comfort for the sake of direction and purpose. In D&D your character Gina the Fighter is much more likely to survive to a ripe old age if she doesn’t venture into the lair of the big nasty giant. The game isn’t very fun for the players or the DM if the characters just bulldoze their way through every monster. Their decisions should have consequences. If they make bad decisions, the risk that their character would die has to be real.
4. Epic living has unexpected rewards. An epic life is rewarded in unforeseen ways. A life’s purpose might include the seeking of a certain reward: say Gina the Fighter has the purpose of acquiring wealth, which leads her to take the risk of entering the giant’s lair in search of his hoard of gold. But having striven for that purpose, Gina also wins an unexpected reward: she returns to the village where she’s surprised by the villagers who now praise her as GINA THE GIANT SLAYER and elect her mayor of the village. She might also find that through this experience she has new unexpected courage to face even larger foes.
Direction, Purpose, Risk, Reward. These four marks help to identify an epic life.
Now there are many different ways that an epic life might be pursued. The direction, purpose, risk, and reward for one person is likely going to look very different from that of another. But there are equally many ways to retreat from epic living. In my experience, comfort and safety often seem to trump any sense of a higher purpose. We live in predictable patterns taking predictable risks for predictable rewards. Maybe that sort of life works for some people, but for me that sounds like the downright doldrums.
D&D is being used today to teach people all sorts of things. Some teachers incorporate it into their classroom to help kids learn math. Some psychologists use it to help teach social skills and empathy to autistic children. Others have found that playing D&D helps people to unlock their creativity and improvisational skills. I think this game can be used to teach us to recognize and to live a more epic life.
There are a lot of people out there who talk about using a role playing game in this sort of a way. One of the best for me was Dan Harmon when he was interviewed on the Dungeons & Dragons podcast.
What is it about fantasy worlds and stories that makes them so compelling? Why is the Star Wars universe so interesting? Why is the Hyrule of the Zelda games so captivating? Or the Krynn of Dragonlance? Or the Hogwarts of Harry Potter? What is it about this fantastic worlds and the stories in them that sucks me in and so many others like me?
Purpose.
In these worlds there is great purpose. People often have a specific and known purpose. Let’s look at the Legend of Zelda: there’s the happy mask salesman, the bug collector, the bomb salesman, the princess, the hero – things are clear. Everybody has their role, even Ganondorf.
There is clarity.
Evil is evil. Good is good. There is great clarity in these mythic worlds of fancy. The Jedi are good. The Sith are evil. Harry is the one who survived. Takhisis is irredeemably evil. Link is incorruptibly good. The differences are stark. Purpose and clarity make these worlds epic.
Real life so often lacks purpose and clarity.
Life in the real world is a much more complex thing. Prophecies aren’t spoken about our lives (at least I haven’t heard any about mine). People aren’t necessarily pure good or pure evil. In the end it all seems so meaningless.
Cancer. Car accidents. School shootings. Meaningless. Our little achievements and the acquiring of small comforts. Meaningless. I didn’t get that job. I did get that one. Meaningless. The writer of the book of Ecclesiastes would say, “Vanity of vanity, all is vanity.”
I want my life to have purpose and clarity.
I want to live a life that’s epic. I want to live a life that’s purposeful and clear. But I would rather not associate with people who find that clarity in saying that some people are purely good and others are purely evil. Can you live an epic life without condemning people who are different from you?
In Dungeons & Dragons, you play a character who lives an epic life. Prophecies are spoken. There are big bads that need to be taught a lesson. There is experience to be acquired and levels to be gained. I wonder if playing D&D can teach us anything about living epically? There are people using the game to help others learn math or social skills. Could the game also be used to help us live lives of purpose and clarity? I wonder if answering that question can help us both play better and live better?