Last fall I took this Pastors & Dragons project to Gamehole Con. While I was there I ran a bunch of Cypher System adventures that I developed which I called “Adventures of Biblical Proportions”. I have found that the Cypher System provides a much more flexible base for Biblically based games than the more common D&D 5e system. With Cypher the genre of the stories you tell is much more malleable, making it extremely simple to run everything from historical no-magic, supernatural myth, high fantasy, modern, sci-fi, or any mix of genres you can think of.
My main issue with running Cypher, in spite of its simplicity, is that the rulebook is a bit all over the place. The Cypher System Rulebook has a ton of sidebars and cross-references, but I still found it pretty difficult to grok. Something about how it is organized feels really chaotic, and there are little bits of rules hiding all over the place.
In order to understand how to run the game, I began putting a sheet together that had all the necessary rules bits on 1 page. I was inspired by The Alexandrian’s Numenera focused cheat sheet, and wanted something similar but for just the general Cypher System. Last Fall, I polished up that page so I could easily use it to explain the game to new players. I think it turned out pretty well, so here it is for the world to use as well. I hope you like it!
This one-page cheat sheet explains all the basic Cypher System mechanics I’ve found to be necessary for actual play.